/*
Another game of life with SDL renderer.
Copyright (C) 2009-2010  Julien CLEMENT (andematunum@gmail.com)
*/
/*
	This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _SDLMatrixRenderer_h_
#define _SDLMatrixRenderer_h_

#include "MatrixRenderer.h"
#include "SDL.h"

class Matrix;

class SDLMatrixRenderer : public MatrixRenderer {
	public:
		SDLMatrixRenderer (Matrix *matrix, Uint16 w, Uint16 h, Uint8 r=255, Uint8 g=255, Uint8 b=255);
		void render (void);
};

#endif

